Editing a Team Fortress Wiki page is about like you would expect editing a wiki page to be. I had the pleasure of editing a page a while back to add a picture of the Villainous Violet Specialized Killstreak sheen on a Detonator. It was later overwritten after the contributors decided to go with pictures of a Heavy with a Professional Killstreak Minigun with the different killstreakers and sheens(For killstreakers: Hypno-Beam, Flames, Fire Horns, Tornado, Cerebral Discharge, Incinerator, and Singularity. For sheens: Team Shine(Has red and blue variants), Deadly Daffodil(yellow), Villainous Violet(purple), Hot Rod(pink),  Mean Green(lime green), and Agonizing Emerald(A darker green).)which actually accomplishes the same thing in fewer pictures. I go by Specialized Killstreak Demopan on the wiki.

The style guide available on the wiki is quite helpful, as it contains sections on most of the different things you would need to know about the writing style expected of wiki contributors. By and large, the wiki is written formally, much like Wikipedia is. However, pages on the wiki don’t generally require a source as all the data about a given weapon or cosmetic can be gleaned from the game itself. However, certain things like trivia about the origins of a given item or said item’s name do often require links.

Wikis are sort of like friends in that some come with additional benefits. The Team Fortress 2 Wiki is one such wiki. Every so often, a Wiki Cap will be rewarded to significant contributors to the wiki, which is a special hat in Team Fortress 2 that has a sparkle particle effect attached. The latest Wiki Cap recipient is shown on the front page of the wiki.

(I know it’s short, but I’m falling asleep)

Collaborative Post

I worked with Sean and Crystal on this one.

With the Japanese game culture being such a massive community, it is expected that their video games provide some of the best forms of escapism for players. Whether it is by the intricate detailed graphic designs or character development, Japanese video game distributors have been able to produce some of the most outstanding and visually appealing games throughout history. It is needless to say for many people globally, admirable heros that were introduced through Japanese video games have been easy to grow attached to such as Mario, Link, and Kirby to name a few. However, although the Japanese dominating the video gaming industry for about three decades, it is said that there has been a decline for them ever since the 2000s which could partially be a result from the lack of innovation and capitalism.

 

According to other sources on the other hand, the Japanese have not completely dropped the ball just yet. Their creativity is still recognized in games released from recent years and people in the U.S. are still in favor of Japanese developers keeping their games unique. Catering to the American culture would ruin that originality. In this article published on Eurogamer.net, John Greiner says, “Japan’s changed, but it’s not dead – it’s just that it’s more the future now than the past.” It is fair to say Japanese games are still worth investing time into despite the recent sales statistics. There is still a hefty fraction of players who are in favor of Japanese developed games that should not be overlooked. We believe this is the reason Japan will learn to gain a better grasp on their imagination to create stunning stories for the world to enjoy overtime.

 

Japan has a strong console gaming culture and remains so to this day.  The west on the other hand is between gaming platforms.  Console gaming and PC gaming both have strong presences here in the west though lately one could say that PC gaming has gained serious momentum and even surpassing console gaming in the last few years giving rise to eSports. The west’s trend of playing FPS, MOBA and MMO style games has been something that Japan has missed the mark game development wise just being one step behind. This is where Japan’s creativity needs to and can shine. Games like League of Legends, Team Fortress 2, Hearthstone to name a few are all relatively easy games to play on a computer graphics wise so a high end computer isn’t needed as it’s the sport and team mentality that counts so really anyone can play which is great for community building. The community is part of the power and drive of eSports. This is the kind of thing Japan could excel at when developing games. Japan now has to switch gears again and slide into this eSports movement which has captured the attention of most of Asia and has definitely caught fire here in the west. I think while Japan gaming is pretty staunchly console based the right push could some of that console community into the eSports community which in turn will bring more.  Groups like the JCG who Daniel Robson writes about here are attempting to do just that featuring League of Legends among other for starters.  

 

Generally, the Team Fortress community, while strong in both places, seems to grasp the concept of “Team” Fortress much better in Asia, perhaps because of the strongly unified culture of places like Japan and Korea. The only issue with the Asian Team Fortress community is a lack of populated servers. Things could be different with the console version of the game, but for the intents and purposes of this post we will be sticking to the PC version of the game.

 

The most often populated servers are owned by the Puni Puni na Are group. However, these servers have a plugin that kicks people with ping above 150, so it was difficult to get a read on how the community in those servers is. The other servers we tried had a generally excellent community, though. Never once did the one of us that was in charge of actually playing on these servers feel like their teammates were at fault if they let a Medic die.

 

Market Gardening

This guide is a good resource for those looking to master the art of gaining guaranteed crits with this tricky melee weapon for Soldier. Since acquiring a Professional Killstreak Market Gardener, I have been wanting to learn how to do this for a while. The trickiest part for me is getting my rocket jumps to take me where I want them to, since when I rocket jump I usually wind up either going straight up or to some side direction I never intended to go in.

Backpack.tf

I could go on forever about how I despise this site for what it’s done to trading in Team Fortress 2, but my professor asked me to keep it around three hundred fifty words, so I’ll try to summarize it as concisely as I can. Backpack.tf is an online price guide where the community votes on what prices go into the guide. On the surface, that doesn’t sound too bad, and it seems more inherently trustworthy than TraderEmpire, the other main price guide for trading, which is run by one guy who has, in the past, had accusations of price manipulation leveled at him, and certainly a valuable thing to have in as cutthroat an economy as Team Fortress has. People will use every dirty trick in the book to try and make a profit, up to and including hijacking accounts(I’ve seen five phishing attempts made on my account in the past week, random accounts who add you and say “add this guy for trade, he can’t add you for some reason” and then giving you a link that anyone with an eyeball in their head can see is fake.) and lying about how much things usually go for.  However, the issue with Backpack.tf lies in the fact that not very much proof of a new price is actually required to start a vote(5 trades on Outpost is the minimum). This obviously opens up the possibility for enterprising sharks having a few of their friends make fake trades at the price they want, and then submitting that as “proof.”  Also, the admins of the site are corrupt, as power is wont to do to people, and they often give prices of things small nudges here and there so they can make a profit. This whole thing wouldn’t be so bad if it weren’t for the fact that a lot of traders treat this site like their Bible, and anyone who goes against its draconian standards is called a “scammer” by the aforementioned sheep. I use it as a guide for my pricing, but I use it as what it is: a guide. It’s not reliable enough to be used as the official standard for trading.

Resources for Team Fortress fans

Valve Time and the Team Fortress Official Blog are both excellent resources for any Team Fortress fan that is looking into maybe making maps or weapons for the game. Most of the items and maps added into the game these days are community-contributed, and Valve has very graciously made available to the general public their in-house tools for map-making. Valve Time has a lot of tutorials and such for making maps, and the Team Fortress Official Blog has news regarding the game as well as general criteria for what makes a map or an item suitable for the Steam Workshop.